View Full Version : Level Cap Discussion Thread
weasel
08-31-2009, 01:34 AM
Hey everyone,
The beauty of the level Labyrinth made me take pause, sit back, and wonder... "How did he get so many squares on the screen? The database entry must be huge!!"
And so it was.
The average level is between 5-15Kb (which is probably a bit low, because a lot of them are test levels with just a few objects). Labyrinth was 180Kb! So I am immediately concerned about space: What if everyone started making levels this big? I'd have to buy a whole whack of server space!
But that's not the only issue: with all those physics objects in the game, it really starts slowing down the rendering on slower computers.
Realistically there should be some sort of cap. It makes sense to have it based on pieces - maybe each level can only have a set number of pieces? I'm thinking somewhere around 200, or maybe 500? What do you guys think?
Linkzcap
08-31-2009, 02:22 AM
I think oozle's was already over the top... but I'm not sure what everyone would want.
OfficiallyHaphazard
08-31-2009, 02:24 AM
Hey everyone,
The beauty of the level Labyrinth made me take pause, sit back, and wonder... "How did he get so many squares on the screen? The database entry must be huge!!"
And so it was.
The average level is between 5-15Kb (which is probably a bit low, because a lot of them are test levels with just a few objects). Labyrinth was 180Kb! So I am immediately concerned about space: What if everyone started making levels this big? I'd have to buy a whole whack of server space!
But that's not the only issue: with all those physics objects in the game, it really starts slowing down the rendering on slower computers.
Realistically there should be some sort of cap. It makes sense to have it based on pieces - maybe each level can only have a set number of pieces? I'm thinking somewhere around 200, or maybe 500? What do you guys think?
I think somewhere around 350 to 400 would be good
Venture (reworked) is 220, for reference.
Azxs12
08-31-2009, 04:30 AM
My dad says "I don't like stumping myself".
weasel
08-31-2009, 08:35 AM
My dad says "I don't like stumping myself".
Well if your dad wants to buy a computer for everyone that can play any level no matter how complex, your dad has a good point.
Once your dad spends four hours on a 5000 piece design and it only ever gets voted down because it runs at 1FPS, he might understand the need for a cap.
Azxs12
08-31-2009, 12:41 PM
Well if your dad wants to buy a computer for everyone that can play any level no matter how complex, your dad has a good point.
Once your dad spends four hours on a 5000 piece design and it only ever gets voted down because it runs at 1FPS, he might understand the need for a cap.
Wait, I don't get it. He doesn't make levels becase he can't beat them. Well, that's what it means here in Massachusetts.
We need a cheesy motto like: Save space before its too late!
weasel
08-31-2009, 12:51 PM
I see.
Well in that case, are you suggesting we not be allowed to make levels or what?
Azxs12
08-31-2009, 12:57 PM
No. I'm just saying if your going to make them make them simple.
weasel
08-31-2009, 01:19 PM
Easyness/Simplicity of the level has nothing to do with piececount. :colbert:
Azxs12
08-31-2009, 01:59 PM
:doh: I meant, don't spend hours on levels only to find out testing them its impossible. And simple as in few pieces.
darkeagle
08-31-2009, 02:17 PM
I think 400 would be good. Just put a piece count in the game and I'll be happy. :)
Dr. Phil
08-31-2009, 07:38 PM
can you link the labrynth level?
Azxs12
09-01-2009, 01:23 PM
http://www.protonaut.net/?level=761 Labyrinth
Lemons
09-19-2009, 09:45 AM
I think 500 seems fair. I have been trying to keep a level that i REALLY like under the piece count so it will save, but its hard. I'm assuming thats why the level wont save... because its under the piece count.
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