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OfficiallyHaphazard
08-29-2009, 04:45 PM
These measurements are done using the grid (L) and snap (K) on.

Last updated: Build 42
Jump Height: 6 blocks.
Jump + Wall Hop Height: 11 blocks.
Height between wall jumps: 6 blocks.
Distance between walls for max wall jump height: 12 blocks.

Minimum overhead clearance: 3.5 (Note: sometimes you can get under a spot that is 3 blocks wide, other times you will just get stuck)
Minimum gap size to fall through: 2 blocks.

I had a nice level, but saving failed :(

Todo: detonator throwing distance, throwing height. Element/Bond weights. Making a gravity-stable molecule (i.e. hydrogen : weight ratio)

Azxs12
08-29-2009, 04:50 PM
Why do we need this thread?

portgoose
08-29-2009, 04:55 PM
Why do we need this thread?

So that we can know at a glance how big to make walls, gaps and other stuff.

This will be very useful.

OfficiallyHaphazard
08-29-2009, 04:55 PM
Why do we need this thread?

As a reference for people who build levels. It is nice to know how tall you have to build an overhang PN can get under without testing all the time.

weasel
08-29-2009, 11:03 PM
Hah! very neat. It's interesting to see because I encoded jumping as a progressive variable (You start out with 100% "jump juice" and the longer you hold down jump, it continues to apply a diminishing force - thus making you jump higher). So I never said "jumps = 6" anywhere in my code, so it's neat to see the calculation made.

However, it is SUPER AWESOME to see the wallclimb height of 11. I wanted the secondary jumps to have a little less oomph to them, so I start them out with only 85% "jump juice".

6*0.85 = 5

6+5 = 11

So I guess the math ended up being a lot more simple than I thought. :)

I could be wrong in this (drunk), but I believe the grid squares are 0.5 meters, and the gravity setting in the level editor is m/s^2, so you should be able to make all sorts of calculations off of that. If I can provide any figures or statistics I'd be happy to.