View Full Version : Build 34: Tutorial Update
weasel
08-20-2009, 12:20 PM
And here's Build 34! Nothing incredibly major; just a few small bugfixes (that breaks old replays; sorry about that), and the game now shows you victory metrics upon win (in a debug box for now).
The biggest part of this update is the Tutorial. The latest tutorial levels (still not finalized) are now sequenced properly, and all the "next" and "previous" buttons are tied to tutorial operation. I still have to get them removed from the generic level screens but it's a step in the right direction.
Full changelog after the jump!
Enjoy!
weasel
08-20-2009, 12:20 PM
GAMEPLAY CHANGES:
- Fixed a bug where a projectile stuck under Iron constantly explodes. This will break old replays unfortunately.
- You can now hit "R" from the Victory/Gameover popup to retry the level.
- The Next/Previous buttons now only work for Tutorial Navigation. They aren't removed from all the level screens yet so bear with it. :)
- Temporary debug output of recorded metrics upon victory (at this time: shots fired, jumps, walljumps, and ticks)
GENERAL CHANGES:
- Put in a catch to hopefully prevent bad cookie data from reporting the wrong Sound and Music volumes.
- Fixed the replay window "Copy" button not working.
- The game will now show a popup stating you can't save a replay unless you are logged in.
- Tried changing up the mouse cursor initialization to make it better match cursor position.
- The replay now stops playing when switching to the Editor.
- Swapping to and from playing and the Editor now correctly removes the Edit Bar.
- Added "click here to close" on the debug output window
CURRENT TUTORIAL LEVELS:
These are now included in the game and can be navigated through using the Next and Previous buttons on the victory screen. Start fresh from Tutorial #1 by pressing "Start" upon game load or by pressing the "Tutorial" button in the level selection screen.
These are still under construction but are the basic gist of tutorialness for the game:
Tutorial 1: 585 Collecting and Jumping: Now bigger and more fun on it's own.
Tutorial 2: 535 Firing: Now bigger and more fun as well.
Tutorial 3: 586 Nitrogen: Now shows a very "light" booby trap and mostly-enclosed (unreachable) Elements.
Tutorial 4: 587 Hydrogen
Tutorial 5: 584 Single Bonds
Tutorial 6: 544 Double bonds
Tutorial 7: 545 Ghost Bonds
Tutorial 8: 588 Carbon/Iron intro
Tutorial 9: 503 Wall-Jumping
Linkzcap
08-20-2009, 12:45 PM
Yes! Finally ticks!
Can anyone beat 467?
http://www.protonaut.net/?replay=70
darkeagle
08-20-2009, 12:47 PM
Hey, weasel? Is it supposed to tell you the stats from the last level you did as well? Like, in the same debug box?
Linkzcap
08-20-2009, 12:56 PM
I don't think you can save replays after you retry the level.
Also, I think that ticks should start counting as soon as you move... Or at least and easier way of clicking out of the Title/Description box.
weasel
08-20-2009, 09:51 PM
Hey, weasel? Is it supposed to tell you the stats from the last level you did as well? Like, in the same debug box?
Yeah I didn't clear the debug output between levels. That's fixed for b35.
I don't think you can save replays after you retry the level.
Tested - you sure can!
Also, I think that ticks should start counting as soon as you move... Or at least and easier way of clicking out of the Title/Description box.
It's not obvious right now, but you can press space/enter/escape to close the level start box. I just tap space and immediately start running. :)
weasel
08-20-2009, 10:24 PM
Sending Replays is now broken until Build 35 comes out. :)
Linkzcap
08-21-2009, 12:11 AM
Tested - you sure can!
Doesn't work for me.. Just tested again and it doesn't.
weasel
08-21-2009, 12:45 AM
Sending Replays is now broken until Build 35 comes out. :)
Doesn't work for me.. Just tested again and it doesn't.
:colbert: ...
Linkzcap
08-21-2009, 11:12 AM
Oh. I thought you meant... nevermind.
Azxs12
08-21-2009, 01:23 PM
My mouse icon dosn't work right.
weasel
08-21-2009, 02:57 PM
My mouse icon dosn't work right.
Can you be more specific in the future?
Regardless, mouse cursor is completely redone in b35 and should work for everyone.
Azxs12
08-22-2009, 09:44 AM
It doesn't show where the real icon is.
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