Dr. Phil
07-21-2009, 01:49 PM
I felt like I could create multiple threads posting about bugs/glitches or suggestions/feedback so I thought I could make a thread to do all those things in. So if you want to report a bug/glitch or just general feedback good or bad (but keep it positive) then please post here and I will make an attempt to keep most things updated in the OP.
Build 30 Build 30 is coming shortly so I figured I would get this set up now. Feel free to provide feedback on any of the new changes from Build 29
Things we can look forward to in Build 30 or later (not final)
- Removal of the background. To be replaced with white
- Possible retooling of how the AD works (laser cannon with aiming capabilities)
- Static rectangles in the editor will no longer overlap and create a darker color in the overlap
- A replay element for the player
Bugs/Glitches
Feedback- Negative
Feedback- Positive
Suggestions
Build 29
Bugs/Glitches
- The speed the AD explodes does not change when slow motion is activated.*(Slow motion to be reomoved in bld. 30)
- Attempting to log in with a name/password containing the letter 'r' while playing a level will cause the level to reset.*(will be fixed in bld. 30)
Feedback- Negative
- The header picture on protonaut.net does not seem to match the theme of the game. It is also very large and requires me to scroll down. I feel this takes away from the game as the center of focus when first clicking.* (addressed in second post)
- I cannot seem to find a link to my levels, if there is one, it is difficult (for me) to locate.*(will be added in a later build)
Feedback- Positive
- The overall theme of the dynamic game pieces looks very scientific, yet simple.*
Suggestions
- There should be a link that goes directly back to the game from the forums.*(will be added in a later build)
- The text in the tutorial text box could be a bit larger.* (should be fixed in a later build)
- A quick reply feature for forums*(might be added later, addressed by weasel in 4th post)
- With the removal of Slow motion(build 30) I think the spacebar should be used as jump, along with the up arrow. Since I played so many games with WASD and SPACE for jump, this is more intuitive for me.* (This will be included in Build 30)
(So far these are all my suggestions/feedback (marked with an *) so I would like to say that I am in no way trying to bash the game or force you to change anything-- these are just my thoughts, what you do with them is up to you.)
Build 30 Build 30 is coming shortly so I figured I would get this set up now. Feel free to provide feedback on any of the new changes from Build 29
Things we can look forward to in Build 30 or later (not final)
- Removal of the background. To be replaced with white
- Possible retooling of how the AD works (laser cannon with aiming capabilities)
- Static rectangles in the editor will no longer overlap and create a darker color in the overlap
- A replay element for the player
Bugs/Glitches
Feedback- Negative
Feedback- Positive
Suggestions
Build 29
Bugs/Glitches
- The speed the AD explodes does not change when slow motion is activated.*(Slow motion to be reomoved in bld. 30)
- Attempting to log in with a name/password containing the letter 'r' while playing a level will cause the level to reset.*(will be fixed in bld. 30)
Feedback- Negative
- The header picture on protonaut.net does not seem to match the theme of the game. It is also very large and requires me to scroll down. I feel this takes away from the game as the center of focus when first clicking.* (addressed in second post)
- I cannot seem to find a link to my levels, if there is one, it is difficult (for me) to locate.*(will be added in a later build)
Feedback- Positive
- The overall theme of the dynamic game pieces looks very scientific, yet simple.*
Suggestions
- There should be a link that goes directly back to the game from the forums.*(will be added in a later build)
- The text in the tutorial text box could be a bit larger.* (should be fixed in a later build)
- A quick reply feature for forums*(might be added later, addressed by weasel in 4th post)
- With the removal of Slow motion(build 30) I think the spacebar should be used as jump, along with the up arrow. Since I played so many games with WASD and SPACE for jump, this is more intuitive for me.* (This will be included in Build 30)
(So far these are all my suggestions/feedback (marked with an *) so I would like to say that I am in no way trying to bash the game or force you to change anything-- these are just my thoughts, what you do with them is up to you.)