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weasel
07-19-2009, 03:15 PM
New build I just uploaded! Been working on it quite a bit over the last day.

- Changed nearly all of the Tutorial texts again.
- Added a new Tutorial level (there is now a total of 9). The new level introduces death-by-falling-off-the-screen, which I guess many people (even level designers) didn't know about. As a bonus, it's a new, easier way to kill Nitrogen.
- Fixed a few glitches in the editor (Holding delete while move was selected, for example, didn't work)
- Prevented clicks on the editor HUD from affecting objects in the editor itself. Eg, if you had move selected, and you clicked the "test" button - and there was an object behind the test button - it would move the test shape the instant before the play screen launched (thus ruining your level)
- I removed "Id" from all the URLs. Now just use ?level=xxx or ?edit=xxx . I think I caught everything but if you spot a link somewhere let me know and I'll change it up.
- Default gravity is now 13.5, and feels much more responsive and better than Earth-normal 9.81. See this blog post (http://aughtnine.blogspot.com/2009/07/how-to-make-platformer-feel-right.html) for intimate details and reasoning.
- Changed up a bunch of player movement rates - acceleration, stopping distance, jumping height, etc.
- Fixed a bug where double-jumping could increase your upward velocity beyond the maximum allowed
- Made the player stall-on-the-wall better during the walljump process
- Significantly reduced friction while moving, allowing the player to climb slopes (will move slower than on flat surfaces though)
- Adjusted air-handling speed to be twice as fast as before
- Edited all the tutorials to compensate for new increased gravity.

OfficiallyHaphazard
07-19-2009, 03:54 PM
I am really liking some of these changes!
I have some interesting ideas for levels :D

JayJSE2
07-20-2009, 03:21 AM
- I removed "Id" from all the URLs. Now just use ?level=xxx or ?edit=xxx . I think I caught everything but if you spot a link somewhere let me know and I'll change it up.


on all my levels the "Id"s have not been removed

weasel
07-20-2009, 10:45 AM
I removed them from the game, not the forum :) If you meant somewhere in the game or the level browser let me know.