weasel
06-17-2009, 02:42 PM
You can tell you are using this version as it will say "Alpha b23" in the lower right corner of the menu. If it doesn't, that means you've got a cached copy of an older version.
June 17th 1:30pm
* Made Aluminum heavier again
* Made Aluminum have more rotational damping and friction. Harder to spin them.
* Fixed a bug so Aluminum now interacts with gasses/solids
* Adjusted the throwing speed of the dynamite. It now properly scales with your velocity (eg: you jump and throw, it will fly higher)
5:50pm
* Realized I had been making aluminum boxes half the size they appeared as. They ended up being smaller than the box2D minima and were behaving erratically and were hard to stand on. People should find aluminum is now much more stable (this fix allowed me to reverse my damping done earlier today, but I'm leaving friction high - just not as high)
June 18th 3:13pm
* Pause-time is back! Tap space to freeze the world, and space again to unfreeze it. I think eventually there will be an transition animation on your character and you won't be able to control him in during it, and it might be toggled by an in-game object instead of the spacebar - giving the level creator some level of control. I'll see how it plays out. (Yes, this means slow motion is no longer available)
June 24th 6:00pm: Build 23 (Beta)
* Jump height is now controllable - the longer you hold down the jump key the higher you go.
* Wall jumping is in. It's a little bugged right now (lets you wall climb) but it's almost there.
* Version number now shows on the front page so you can be sure you have the latest copy. :)
* Tweaked max jump height - slightly lower than before.
* Added a new Debug Output window to the game to catch various errors. Report if you see any pop up!
7:19pm: Build 23 (Beta 2)
* Wall jumping now only triggers if you alternate walls left/right - you can't walljump from the left twice in a row. Walljump also has about 15% less maximum power to it than a regular jump. Walljump power is controlled same as normal (hold down jump longer = more power)
8:44pm: Alpha b23
* The level editor menu only registers clicks on the buttons now, and won't register a "click" if you move an object over a button (eg: moving an element over the rotate button won't trigger the rotate function).
* Fixed the "W" key only selecting walls when the bond menu was open. You can now select walls this way at any time.
* Elements no longer drop as soon as you select them.
* Started reporting a bunch of errors that were previously ignored - if you see any popups let me know!
June 17th 1:30pm
* Made Aluminum heavier again
* Made Aluminum have more rotational damping and friction. Harder to spin them.
* Fixed a bug so Aluminum now interacts with gasses/solids
* Adjusted the throwing speed of the dynamite. It now properly scales with your velocity (eg: you jump and throw, it will fly higher)
5:50pm
* Realized I had been making aluminum boxes half the size they appeared as. They ended up being smaller than the box2D minima and were behaving erratically and were hard to stand on. People should find aluminum is now much more stable (this fix allowed me to reverse my damping done earlier today, but I'm leaving friction high - just not as high)
June 18th 3:13pm
* Pause-time is back! Tap space to freeze the world, and space again to unfreeze it. I think eventually there will be an transition animation on your character and you won't be able to control him in during it, and it might be toggled by an in-game object instead of the spacebar - giving the level creator some level of control. I'll see how it plays out. (Yes, this means slow motion is no longer available)
June 24th 6:00pm: Build 23 (Beta)
* Jump height is now controllable - the longer you hold down the jump key the higher you go.
* Wall jumping is in. It's a little bugged right now (lets you wall climb) but it's almost there.
* Version number now shows on the front page so you can be sure you have the latest copy. :)
* Tweaked max jump height - slightly lower than before.
* Added a new Debug Output window to the game to catch various errors. Report if you see any pop up!
7:19pm: Build 23 (Beta 2)
* Wall jumping now only triggers if you alternate walls left/right - you can't walljump from the left twice in a row. Walljump also has about 15% less maximum power to it than a regular jump. Walljump power is controlled same as normal (hold down jump longer = more power)
8:44pm: Alpha b23
* The level editor menu only registers clicks on the buttons now, and won't register a "click" if you move an object over a button (eg: moving an element over the rotate button won't trigger the rotate function).
* Fixed the "W" key only selecting walls when the bond menu was open. You can now select walls this way at any time.
* Elements no longer drop as soon as you select them.
* Started reporting a bunch of errors that were previously ignored - if you see any popups let me know!