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View Full Version : Alpha Build 23: Jumpin' Aluminum


weasel
06-17-2009, 02:42 PM
You can tell you are using this version as it will say "Alpha b23" in the lower right corner of the menu. If it doesn't, that means you've got a cached copy of an older version.

June 17th 1:30pm

* Made Aluminum heavier again
* Made Aluminum have more rotational damping and friction. Harder to spin them.
* Fixed a bug so Aluminum now interacts with gasses/solids
* Adjusted the throwing speed of the dynamite. It now properly scales with your velocity (eg: you jump and throw, it will fly higher)

5:50pm

* Realized I had been making aluminum boxes half the size they appeared as. They ended up being smaller than the box2D minima and were behaving erratically and were hard to stand on. People should find aluminum is now much more stable (this fix allowed me to reverse my damping done earlier today, but I'm leaving friction high - just not as high)

June 18th 3:13pm

* Pause-time is back! Tap space to freeze the world, and space again to unfreeze it. I think eventually there will be an transition animation on your character and you won't be able to control him in during it, and it might be toggled by an in-game object instead of the spacebar - giving the level creator some level of control. I'll see how it plays out. (Yes, this means slow motion is no longer available)

June 24th 6:00pm: Build 23 (Beta)

* Jump height is now controllable - the longer you hold down the jump key the higher you go.
* Wall jumping is in. It's a little bugged right now (lets you wall climb) but it's almost there.
* Version number now shows on the front page so you can be sure you have the latest copy. :)
* Tweaked max jump height - slightly lower than before.
* Added a new Debug Output window to the game to catch various errors. Report if you see any pop up!

7:19pm: Build 23 (Beta 2)

* Wall jumping now only triggers if you alternate walls left/right - you can't walljump from the left twice in a row. Walljump also has about 15% less maximum power to it than a regular jump. Walljump power is controlled same as normal (hold down jump longer = more power)

8:44pm: Alpha b23

* The level editor menu only registers clicks on the buttons now, and won't register a "click" if you move an object over a button (eg: moving an element over the rotate button won't trigger the rotate function).
* Fixed the "W" key only selecting walls when the bond menu was open. You can now select walls this way at any time.
* Elements no longer drop as soon as you select them.
* Started reporting a bunch of errors that were previously ignored - if you see any popups let me know!

meteoro
06-17-2009, 05:23 PM
and i still believe the jumping animation looks stupid

darkeagle
06-18-2009, 02:57 PM
That freezing time thing is AWESOME! A cool way of using it is to throw a bunch of dynamite into the air and freeze time to create a platform.
The only problem is that touching frozen dynamite hurts you a lot.

meteoro
06-18-2009, 04:00 PM
is it intentional that when you freeze it kinda slows down and then freezes?

weasel
06-18-2009, 04:23 PM
is it intentional that when you freeze it kinda slows down and then freezes?

Yeah it sure is. Like I mentioned I'll put in a slowing-down animation for the character at some point,

meteoro
06-18-2009, 04:59 PM
if it freezes everything i dont see the point.

i dont really think this is needed, it is just a way to save you when you are about to die

weasel
06-18-2009, 07:52 PM
It being useful is wholly dependant on level design. Eg, beat this without dynamite:

http://www.protonaut.net/?levelId=366

meteoro
06-19-2009, 04:40 AM
that level is cool, but i dont see the point on freezeing your self as well

Foro
06-19-2009, 09:30 AM
How do i beat it?

weasel
06-19-2009, 09:32 AM
Well that's the puzzle foro, figuring it out :P

Your character slows with the freezing too because eventually he'll have an animation to go along with it to make it make sense. :P

Foro
06-19-2009, 03:03 PM
Slow it down]?

Btw, i beat the level. with dynamite.

I'm feeling dumb

meteoro
06-19-2009, 05:25 PM
i beat it without dinamyte

okay this is the secret to beat it

collect (or explode) the first atom, and then when the thing is falling use spacebar to stop time and use it to go up

Foro
06-20-2009, 07:57 AM
Dynamites won't kill me?

Why not?