View Full Version : Build 20: Art & Death
weasel
06-15-2009, 12:33 AM
In this update the biggest change was you no longer take damage from terrain - only rods and aluminum now. (Biggest change in terms of gameplay anyway - lots of art changes)
Updates (10:46AM PST June 15th):
* Addition of some chunky bits of art floating around to help give a microscopic field impression.
* New level load/save animated boxes.
* You can now control yourself in the air if moving quickly
* Jump speed now limited to a maximum velocity
* Chunky bits now move differently in relation to the main camera and spend much more time fading in and out (20seconds to fade in, starts fading out when 60 seconds old)
* Pre-aluminum update levels now work again!
Updates 8:48PM PST June 15th:
* You no longer take damage from terrain. That means being flung against walls by explosives no longer hurts you; feel free to rocket-jump!
* Fixed the glitch where the "Next/Previous/Retry" buttons stopped working on the victory/gameover screen.
* The player no longer physically interacts with the capturable elements (no more "bouncing" off of things as you capture them)
* You now take damage from colliding with elements (since you grab most before touching them, that means only aluminum hurts at this time)
* Mousewheel bug fixed
Update: 9:18AM June 16th
* Fixed the off-center zooming bug that's been driving me CRAZY for weeks now :D
* Dumped all my favorite smilies into this forum. :perv:
* Added jump and land animations
Update: 10:52AM June 17th
* In-air jump animation fixed
* String length on loading status box fix
* LevelID is now highlightable on the level save box.
* Fixed gameover menu not working on death
Known issues:
* Chunky bits of art don't move quiiite right just yet
Please report any bugs you find!
meteoro
06-15-2009, 06:01 AM
i dont like those things on the background, they would be great as back ground, but they shouldnt move with the camera
also some of them get infront of you
darkeagle
06-15-2009, 09:25 AM
I agree with meteoro, those things are a bit annoying. They shouldn't move with the camera.
weasel
06-15-2009, 09:41 AM
I think they are a bit distracting. I just uploaded a new version where they spend a lot of time faded-out at least partially, and they move differently in relation to your camera. In particular, the foreground ones move quickly out of your way if you move the camera.
darkeagle
06-15-2009, 10:13 AM
Much better. Thanks weasel!
meteoro
06-15-2009, 02:27 PM
BTW what do i have to do to be a beta member?
meteoro
06-15-2009, 02:55 PM
I am now,
there seems to be some glitch right now, the menu that pops up when you win doesnt seems to be working (i cant go to the next or previous level, and i cant restart)
weasel
06-15-2009, 09:16 PM
I am now,
there seems to be some glitch right now, the menu that pops up when you win doesnt seems to be working (i cant go to the next or previous level, and i cant restart)
Thanks meteoro, fixed.
meteoro
06-16-2009, 05:04 AM
when you are in a level that is imposible, and you cant kill your self normal ways, then you use dynamite to kill yourself and advance to the next level, but now it seems that dynamite doesnt hurt you.
You need to add a button to go to the next level without having finished it, so you dont get stuck
weasel
06-16-2009, 06:23 AM
Yeah that's what the level browser is for. :)
meteoro
06-16-2009, 07:11 AM
oh, i havent seen that one...
I still think there should be a way to go the next or previous level without beating the level (or dieing)
darkeagle
06-16-2009, 10:39 AM
Problem: I can't do anything at all! When I push editor or start, it just goes to a white screen. It says I'm not logged in, and when I push options, where my username should be, it just says error.
aeiowu
06-16-2009, 11:01 AM
the game seems to be fully borked.
get this on load of the swf.
Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at Game::SoundFX()
at Game::SoundFX$/getInstance()
at Game::User/loadData()
at Main/startEngine()
The swf seems to be an old version or something, I've tried clearing my cache but that doesn't alleviate the problem. I can tell because the "Andy Moore & Greg Wolhwend" credits in the bottom right are shifted over to the bot-left corner which has changed since I added in the health bar.
get this after hitting "start" to load up the first level. After the error throws, the level doesn't load and I get "Server Error, Restart App"
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://www.protonaut.net/game/Main.swf cannot load data from http://www.andymoore.ca/chemistry/php-libs/getLevel.php.
at Game::ServerComm/loadLevelXML()
at Game::GameMechanics/loadLevel()
at Game::GameMechanics/startGame()
at Main/createGame()
at Main/menuUpdate()
at Main/update()
level select doesn't show up with any of the levels, and the elements menu is connected to the rotate button.
weasel
06-16-2009, 11:10 AM
Woops. I moved all my files around on my local hard drive and uploaded the wrong thing. Sorry!
meteoro
06-16-2009, 11:52 AM
i think that there should be a victory screen diferent from the dieing screen
weasel
06-16-2009, 11:59 AM
Yeah that's on the to-do list. :) I recommended a dead cow for the death screen and a pretty rainbow on the victory screen.
aeiowu
06-16-2009, 12:07 PM
yes, rainbows!!
also, I'm getting an error when I die, now. Seems to be happening every tick and when I "dismiss all" I can't restart and am forced to refresh.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Game.Blocks::Block/removeArt()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Game\Blocks\Block.as:74]
at Game.Blocks::PlayerObj/updateGraphics()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Game\Blocks\PlayerObj.as:12 5]
at Game::GameMechanics/updateObjects()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Game\GameMechanics.as:260]
at Game::GameMechanics/worldUpdate()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Game\GameMechanics.as:285]
at Game::GameMechanics/updateGame()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Game\GameMechanics.as:365]
at Main/gameUpdate()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Main.as:200]
at Main/update()[C:\Users\weasel\Desktop\My Dropbox\Code\Protonaut\Main.as:240]
weasel
06-16-2009, 12:19 PM
Argh. I know exactly what is causing that error - it'll happen every death. I'll have it fixed.. uh.. later
:10bux: :10bux: :10bux:
Why do we have that smiley now? :/
darkeagle
06-16-2009, 07:46 PM
Problem: Navigation from death menu doesn't work.
weasel
06-16-2009, 10:48 PM
Thanks darkeagle, see three posts up :P
meteoro
06-17-2009, 11:38 AM
there seems to be some problem with the jumping animation, and if its not a problem i suggest you to change it because it looks stupid
It's cool, the animatios rock >:(
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