weasel
06-14-2009, 11:40 AM
Greg and I were jamming out new versions every hour in the chatroom all day today. Fruits of our lions (rawr):
Changes in Build 19:
* Aluminum is now square. I think this will break most levels that currently have aluminum in them; sorry. :( I can probably get a recovering fix for that if there's enough interest.
* Default level changed to 338 as level 300 no longer works
* Aluminum was 4x heavier than other elements. Now all elements are equal in weight (just for testing - might make solids/metals heavier eventually).
* Made the password change form blot out the password instead of being plaintext
* Pressing "R" while testing a level from the editor will reset the test level instead of the previously loaded level
* Gravity is now set correctly when testing a level from the editor
* After using the menu while playing a level, the game will now regain keyboard focus without having to click
* When using the menu during gameplay, the game will now pause (won't pause on victory, gameOver, and notifications)
* Fixed application crash upon closing the save dialogue box
* Camera no longer follows the character after death
* New death, running, idle, and midair animations for the character (midair slightly glitched)
* Left/right art mirror for movement (no transition)
* Fixed up some minor artistic things
* Added a healthbar for gameplay. It works - trust me - it just taught me that I have to rewrite my damage code. :/
* I reworked the code for how the player moves - there are some glitches. There is no limit to jumpspeed and you can't move when you are travelling too fast mid-air (both will be fixed shortly)
* I apparantly broke the mousewheel zoom.
Changes in Build 19:
* Aluminum is now square. I think this will break most levels that currently have aluminum in them; sorry. :( I can probably get a recovering fix for that if there's enough interest.
* Default level changed to 338 as level 300 no longer works
* Aluminum was 4x heavier than other elements. Now all elements are equal in weight (just for testing - might make solids/metals heavier eventually).
* Made the password change form blot out the password instead of being plaintext
* Pressing "R" while testing a level from the editor will reset the test level instead of the previously loaded level
* Gravity is now set correctly when testing a level from the editor
* After using the menu while playing a level, the game will now regain keyboard focus without having to click
* When using the menu during gameplay, the game will now pause (won't pause on victory, gameOver, and notifications)
* Fixed application crash upon closing the save dialogue box
* Camera no longer follows the character after death
* New death, running, idle, and midair animations for the character (midair slightly glitched)
* Left/right art mirror for movement (no transition)
* Fixed up some minor artistic things
* Added a healthbar for gameplay. It works - trust me - it just taught me that I have to rewrite my damage code. :/
* I reworked the code for how the player moves - there are some glitches. There is no limit to jumpspeed and you can't move when you are travelling too fast mid-air (both will be fixed shortly)
* I apparantly broke the mousewheel zoom.