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View Full Version : Fresh Fixes on the Way


weasel
09-28-2009, 01:58 PM
Thanks to a wonderful trip to Austin, TX, I've gotten a boatload of very good feedback on how to make the game a much better place.

There won't be a lot of gameplay fixes, but the tutorial/help system and level selection/menus/badges will change quite dramatically.

Un/fortunately, Greg is getting geared up to take his game, Figure 8, to IndieCade in L.A. Next build will take a week or two!

Hang tight until then!

Nikola Tesla
09-28-2009, 05:35 PM
Yes, I think I can wait. Can't wait until it's uploaded to a website so we can see a population boom like you described once on FC. I've loved this game since the beginning, and I'd love to see this game grow even more than it already has.

OfficiallyHaphazard
09-29-2009, 12:08 AM
Yes, I think I can wait. Can't wait until it's uploaded to a website so we can see a population boom like you described once on FC. I've loved this game since the beginning, and I'd love to see this game grow even more than it already has.


Agreed! :)

Good luck weas!

Azxs12
10-08-2009, 04:35 PM
Ok... I haven't posted forever.

Linkzcap
10-09-2009, 09:57 PM
Not much to do anymore. Or wait for..

JayJSE2
11-05-2009, 12:29 PM
Are there any updates for how long this is going to take?

weasel
11-09-2009, 10:09 AM
There's some new features being tested out in our hidden area. Need to wait on some art before release though.

If you want to give it a try, http://www.protonaut.net/dev/Main.swf

Linkzcap
11-11-2009, 12:22 AM
I like the sound effects, but it's kinda hard to shoot with the mouse when you already have two hands on the jump and move buttons.