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View Full Version : Build 48: Badges


weasel
09-09-2009, 10:44 PM
Here we go! Build 48 is live. As the launch date looms (tomorrow! September 10th!), I've found myself putting more and more things on the "post release" list. Also known as the "putting it off until later" list.

One thing I did really want for release, though, was Badges. Little achievements you can gain from each level. For launch, we'll have 6 badges - 3 pairs, where it's impossible to get both badges from a pair. That is to say, you can get a maximum of 3 badges per level.

More badges are forthcoming, post-release, and will be selectable by the designer in the Level Editor.

For now though - testing time! The game is pretty much done and just has to be play-tested through a whole bunch. Let me know if you see any residual error messages!

Full change log for build 48 located after the jump...

weasel
09-09-2009, 10:45 PM
GAME CHANGES:

- Made it so you can access URL-loaded levels after signing in without having to reload.
- Removed a popup error message from the music streaming application (if the game had trouble streaming music from the server)
- Attempted removal of the "game didn't finish loading" error message if you navigate away from the game while the preloader is up.
- Removed all debug Output messages from the build automatically if the game wasn't compiled in Debug mode
- Added recording of more stats on replays, to aid in badge creation.
- Added 6 badges to the victory screen.

LEVEL BROWSER UPDATES:

- Prepared some replay fields to contain badge icons (eventually)
- Made non-logged-in people see nothing except a message urging them to login
- Fixed sorting replays.
- Stripped slashes from Level Descriptions.