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View Full Version : Build 47: Almost There


weasel
09-08-2009, 04:00 PM
Today was spent just catching up on some old issues and some outstanding bugs that needed to be cleared away. This included the level browser and in-game stuff.

Except for a few minor issues (and missing Trial levels) this is pretty much my first Release Candidate.

Time to start some playtesting!

List of changes after the jump.

weasel
09-08-2009, 04:00 PM
GAME CHANGES:

- You can no longer save multiple replays from the endgame screen
- Fixed bug that made textboxes unselectable while the game was running (notably the Replay ID box)
- (Hopefully) fixed bug where old stored data would corrupt your sound or control settings
- Added functionality to the three graphic options in the Options menu. Right now it affects how long the tail is on your projectiles, and how many 'floaty bits' appear in the background. As I identify more resource-intensive things I'll put them in here too, for scaling.

EDITOR FIXES:

- Fixed the "clear" button not working when a ?edit=xyz URL was used
- Fixed some menu-sticking bugs in the editor (eg: Test tab would stay open even when you were editing; would clear on mouseover)
- Fixed up stacking of message boxes when entering the level editor view ?edit URL when unregistered
- After being booted out of a locked-edit level you cannot just re-enter and bypass the security.

LEVEL BROWSER CHANGES:

- Toggling your own level's Edit Lock and Publicly Viewable flags now retains your current browser view and sorting method.
- You can now sort levels alphabetically by name or numerically by ID.
- Fixed sorting when viewing a user's levels
- Combined User View and User Level View screens (they go well hand-in-hand)

tes753
09-08-2009, 04:03 PM
Ohh... it's so shiny! Time to try out the new features!!

weasel
09-08-2009, 04:05 PM
And another little forum update: Everyone is now equal and can have 100x100 avatars. I mistakenly restricted most of you to 80x80. woops!

I recommend everyone switch up to maximum size as the image will be stretched to fit on the level browser.