View Full Version : Build 46: Behind Schedule
weasel
09-07-2009, 11:46 PM
I'm quite a bit behind schedule thanks to complications in the programming, my attendance at PAX over the last 4 days, and a horrible cold and sore throat that I obtained at PAX.
This build fixes a few critical bugs that were preventing people from doing certain tasks (such as loading levels) and also updates the official levels to newer versions.
Tomorrow I'm hoping to catch up on everything that I've missed on my to-do list for the past week. The day after I hope to get all of today's work done. Then I need to get some nice quality play-testing in... Release is still [tentatively] Thursday! :toot: Let's just hope I start feeling better soon. It's really hard to think straight drinking Neo Citran all day long.
Full Build 46 change log after the jump.
weasel
09-07-2009, 11:46 PM
IN-GAME CHANGES:
- Made the in-game level list use the Timed Bayesian Rating instead of raw rating numbers. This makes it match the default level browser view.
- Fixed bug where levels were producing XML errors when loading, once every 60 seconds.
- Fixed bug where the #1 user level was unplayable (related to the above)
- Fixed bug where unregistered users couldn't play the top user levels.
- The game now ends replay recording at 30 minutes, to prevent abuse.
ART CHANGES:
- The aiming reticule graphics have been changed up again to be more visible. It now looks great on both walls and air!
- The projectile trail graphic has been changed to be a bit simpler and less distracting.
CRASHING FIXES:
- If an unregistered user looked at a registered-only level they would have received a flash error before getting kicked out to the main menu (if they had the Debug flash player, anyway. Not a critical issue)
DATABASE WORK:
- Updated the Total Levels and Total Replay tables in the database. They should ring true now.
WEBSITE UPDATES:
- The level browser no longer shows error messages when you aren't logged in, and also displays a notice urging you to log in.
OFFICIAL LEVELS:
- I updated 10 of the trials - certain ones such as Raiders, Invaders, Swing Sets, and Labyrinth are all new or majorly updated. Palindrome and Descent were both made easier.
- Updated the secret location in Tutorial 8
Here's what I have so far (Bold were updated in this release):
Tutorial 01: 787 Collecting and Jumping
Tutorial 02: 795 Firing
Tutorial 03: 805 Nitrogen
Tutorial 04: 806 Hydrogen
Tutorial 05: 827 Single Bonds
Tutorial 06: 796 Double bonds
Tutorial 07: 807 Ghost Bonds
Tutorial 08: 852 Carbon/Iron intro
Tutorial 09: 809 Wall-Jumping
Tutorial 10: 814 Wall-Climbing
Trial 11: 859 Invaders
Trial 12: 854 The Hive
Trial 13: 855 Swing Sets
Trial 14: 857 Mine Shaft
Trial 15: 860 Palindrome
Trial 16: 856 Raiders
Trial 17: 861 Descent
Trial 18: 761 Labyrinth
Trial 19: 749 Shepherd
Trial 20:
Trial 21:
Trial 22:
Trial 23: 735 Rig the System
Trial 24: 747 Venture
Trial 25: 723 Overcomplicated
Azxs12
09-08-2009, 03:53 AM
Wow! Thursday! So soon!
Edit: Who is bethnull??
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